It has been two decades since Guitar Hero first launched across the Atlantic, offering everyday gamers the opportunity to become a rock star. Not in reality, though you'd be hard-pressed convincing someone who's nailed Free Bird’s four-minute guitar solo in front of a packed living-room audience.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes moving along the display in time with the music. Each riff mimicked particular chords, producing the sensation of a genuine live show.
Harmonix previously tried its hand with rhythm games before partnering with RedOctane, later acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise which made a significant impact for many musicians included, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded all the music because the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero became a hit, album purchases and radio play increased, all artists desired to participate.”
He adds: “Among the amazing things was how many parents reached out expressing gratitude for exposing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Northern Irish group the Answer included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally this had been considered outdated material, however when it was featured on the game young people discovered it, suddenly it was cool. This validated it, and got rid of the outdated tag. It provided all our music a new life.”
In 2008, the band's debut album remained not available in the US, so the game was a key medium of discovery for the band as they went on a North American tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles and Lasting Impact
Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their studio albums. It moved more than half a million copies upon release, while sales of their songs rose of up to 40% during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is challenging enough on expert mode, let alone played at double speed while hitting a single one of the thousands of cues. The streamer stated requiring nine months to accomplish.
“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you should use actual weapons and enlist,” notes musician Herman Li.
The band previously wrapped up a profitable run when their hit appeared in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it risked eclipsing all other the band has done. Recently, the track featured in promotional material for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – everyone’s got their own musical journey and I'm pleased we played a role in fans' experiences”.
The Lasting Legacy from the Plastic Guitar
The best promotion, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a music icon on the stage. From day one, the creators felt that there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
Most installments came out in just a half-decade from 2005 to 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals died down, except for a short-lived revival several years later.
Titles such as the fan project and newer releases have maintained the scene active, with expectations of a new product from the founders in development. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“We thought such titles could be like Madden where you can releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”